In the #Fediforum today, we've been talking about how to monetize Fediverse content. I have talked about a rough outline for how to do it before -- setting up a private account, enabling out-of-band payment, and approving followers based on payment.
As a proof of concept, I've set up a premium account on my personal server. @evanplus is a subscription only private account (separate from my friends-and-family account) where I will post content I think is worth paying for.
@tchambers Yes. It's fully private. You can follow first and then send $5 by PayPal. You have to put your handle in the PayPal comments. When I get a follow request, I check PayPal, and if I see the payment, I approve.
@evan @tchambers what happens if I pay but then do a charge back?
(partly a joke ask, but totally something that is extremely common on adult platforms)
@thisismissem @tchambers I don't know. Try it and we'll see!
@evan @tchambers fwiw, subscriber only accounts is another thing I'm going to be working on at https://unobvious.technology but after age & identity verification.
@evan @thisismissem @tchambers
It's painful, because charge back fees are ~$50, so make sure the subscription fees take into account the rate of charge backs
Generally speaking, rate of charge backs is very low
@samir @evan @tchambers they can be high though, which is where there is significant risk.
@thisismissem @samir @evan @tchambers I've heard people from industries that are not at all adult-adjacent talk about the ridiculous charge-back fees. If you are a small indie shop, the risk of charge-backs is what's gonna prevent you from ever competing with any big online stores because they probably have different terms & conditions AND can eat the fee if it happens. And for the adult market, charge-backs are more common than for i.e. computer parts.
@AimeeMaroux @thisismissem @samir @evan @tchambers it is especially difficult when trading digital services, as hard to prove to the credit processor that you delivered what you sold. I worked in online games and it is rife.
@jez @AimeeMaroux @thisismissem @evan @tchambers
From my experience, it's hit and miss with digital services.
When using a credit card, the consumer wins 80% of the time. You need to have good records (logs, emails etc)
I also find PayPal to be more merchant friendly, the win rate is probably 80%, however the conversion on PayPal is lower, but since the rate of chargebacks is so low anyway, credit card option is still more advantageous
@thisismissem @evan @tchambers
Sorry, that last line should read "rate of charge back", yes, the fees themselves are high, which could be a problem for small micro transactions (or low fee subscriptions)